nearness

“One of the essential properties of Near Field Communication is nearness, but this is set against one of the paradoxes of touch-based interaction where, in fact, nothing needs to touch.” by nearfield.org


Multi-Object Projection Mapping

by lumacoustics, bristol based. physical objects are modeled “in a virtual world on the computer with a virtual camera. The virtual camera in placed in the 3d world in the same place as the projector with the same rotation. The virtual camera is carefully adjusted so it has the same properties as the real projector such as throw ratio, zoom, field of view and X/Y shift.” the projected image maps nicely onto the physical objects. more projection based works and interactive works in lumacoustics projects archive.


4 Types of 3D Printing

3D printing is the sexiest of all Mass Customization technologies. Lost in all that glamour is the fact that “3D Printing” is an umbrella term that covers four distinct manufacturing technologies. All are “Additive Fabrication” processes that create objects by adding material in thin layers until a product is completed. Each technology addresses the challege differently with accompanying benefits and drawbacks. The following videos help illustrate some of the differences in the technology.

via REPLICATOR


VIDEO AND SPACE

“This is the blog of Teemu Määttänen, a young lighting designer and a media artist, involved in a research project “Video in Theatre” for the Centre for Practise as Research in Theatre (Tutkivan teatterityön keskus) in Tampere.” this blog is a greate resource for getting introduced to video mapping techniques and home to make, test, and experiment with such technique.


How To Project On 3D Geometry

This article provides a manual approach to solving problems related to the following topics: Projecting on 3D Geometry, Texturing real Architecture via Projections, Projection/Video Mapping, Undistoring Projection.

via vvvv.org


Pachube

Pachube is a service that enables people to tag and share real time environmental data from objects, devices and spaces around the world. The key aim is to facilitate interaction between remote environments, both physical and virtual.